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D&D Variants: Dash

There are a slew of actions that players can take whilst in combat that can help them do a multitude of things from aiding in battle to avoiding it altogether. However, I feel that although some of these rules as written (RAW) get the job done, they often feel subpar, uninspired or even a little overpowered so I thought it would be interesting and fun to take an objective look at all the D&D rules and propose variant rules.Being a big proponent of actions and consequences, I have come up with some ideas that fit within this mold making these actions less of a "sure thing" and more chaotic. To allow for multiple levels of fun, I came up with three tiers of increasing complexity that the DM (with their players) can decide to use.That said, let's take a look at the Dash action.DASH The Dash rules as written (RAW) on page 192 of the PHB are:Dash
When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any m…
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Taking it to the Streets - Streets of Rage 4 Review

Almost thirty years after the third game in the franchise was unleashed on the world in 1994, DotEmu and Lizardcube have combined forces to release Streets of Rage 4, but are they relying on nostalgia to lure in fans of the series or is there actually a good game under the hood?
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Packaged with the new 16-bit Sega Genesis when we purchased it in the early 90s, Streets of Rage 2 was without a doubt one of the games my older brother and I played the most in those early years. I remember playing as Axel Stone and my brother as his friend, the bigger, stronger Max "Thunder" Hatchett, and repeatedly tearing through the levels having fun each and every time. The cool characters, fast action, awesome special and standard moves, thumping music, beautiful environments and interesting enemies all combined into what truly was one of the best games for the Genesis.
Going back to play the original Streets of Rage (Bare Knuckle) years later, I could clearly see the evolution of …

One Night in the City - Cloudpunk Review

Cloudpunk is a solid cyberpunk delivery service game that pulls the atmosphere and mechanics from cinematic staples such as Luc Besson's The Fifth Element and Ridley Scott's Blade Runner, but does it succeed as an interactive video game that is it worth your time and money?

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Cloudpunk is a good game, but not great.

I came across Cloudpunk while randomly trolling Instagram for inspiration - i.e. searching for "cyberpunk" - and found developer Ion Lands page. I was instantly hooked. The atmosphere captured in those photos and short videos projected a unique environment and gameplay that hit on a lot of the cyberpunk ques projected in media up to that point.

The idea of driving around this colorful and lively world as a lowly delivery driver was something that really grabbed hold of me. In my opinion, almost every good story puts you in the shoes of a nobody that goes on to do something spectacular: Frodo in The Lord of the Rings, Doomguy in the original Doom serie…

64 Problems But Doom Ain't One - A Doom 64 Review

Doom 64 found new life with the bundled release alongside Doom Eternal, id Software's newest iteration of the game that truly propelled them into the mainstream, and with it a handful of new levels that help tie it into Doom 2016, but is the game even worth playing now that we have two new versions on the market? ⛧⛧⛧Doom 64 is the Doom 3 we all deserved.

For most of my life I thought Doom 64 was just another port of  the original Doom for the Nintendo 64 which I imagine most people did because I didn't hear much of this game until very recently when id Software, along with the hard work of the development team at Nightdive Studios, decided to release a reworked version of their game with the recently released Doom Eternal.

Up until the 1997 release of Doom 64 we hadn't seen a solid Doom game released since Doom II: Hell on Earth in 1994. What we had gotten were subpar clones of the mighty original that were lacking in multiple ways from the PC original. The Atari Jaguar ve…

Betrayal at House on the Hill - Tabletop Review

Wanting to get together with friends during this Covid-19 lockdown but not wanting to break quarantine protocol and spread the disease, I reached out to a member of my community who was wonderful enough to gift me a copy of Tabletop Simulator and promptly got a list of games together to play which included Betrayal at House on the Hill, but with so many games out there, is this game worth your money and time?  ⚅⚅⚅ The story behind Betrayal at House on the Hill doesn't matter.

Rather, the story behind Betrayal at House on the Hill is simply whatever you want or need it to be in order to get your group of various characters to the house sitting atop the hill because this wonderful game by Avalon Hill knows it's what happens within these walls that truly matters. It's what transpires behind that locked door that provides the most entertainment, and what happens is a lot of fun with a twist of betrayal!

I played this game with three of my friends, but it can be played with up…

Eternally Doomed

Four years after the phenomenal Doom 2016 was laid upon us unexpecting gamers, id Software releases their highly anticipated follow up - Doom Eternal - which manages to not only take and build upon what was created in the earlier games of the series, but to add in new mechanics as well; however, is it all a worthwhile experience? ☠ ☠ ☠Doom Eternal picks up sometime after the events of the first game with the "Doom Slayer" hovering above Earth like some omnipresent God lording over his flock in the Fortress of Doom - a towering citadel planted on a jagged piece of rock that acts as his personal headquarters he will visit after almost every mission. Last seen being teleported away to somewhere by Samuel Hayden at the end of Doom 2016, the Slayer's presumably just arrived somehow after a long journey to find Earth overwhelmed by demons. The resistance - whom you never see and who manage to put out radio broadcasts like John Conner in some demon-infested reimagining of Term…