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D&D Variants: Dash

There are a slew of actions that players can take whilst in combat that can help them do a multitude of things from aiding in battle to avoiding it altogether. However, I feel that although some of these rules as written (RAW) get the job done, they often feel subpar, uninspired or even a little overpowered so I thought it would be interesting and fun to take an objective look at all the D&D rules and propose variant rules.Being a big proponent of actions and consequences, I have come up with some ideas that fit within this mold making these actions less of a "sure thing" and more chaotic. To allow for multiple levels of fun, I came up with three tiers of increasing complexity that the DM (with their players) can decide to use.That said, let's take a look at the Dash action.DASH The Dash rules as written (RAW) on page 192 of the PHB are:Dash
When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any m…
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